![]() ![]() ![]() Perhaps, more importantly, it guarantees that more endgame content is coming to challenge min-maxing players. Along the same lines, the game's director, Joe Shely, clarified that the team fell short of their goals of "trying to make the game more fun for players."īlizzard highlighted its plans for overhauling Nightmare dungeons, acknowledging they it "overtuned" them. Fletcher explained their intention wasn't to make the gameplay worse as he reiterated that such a patch will never happen. The second source reinforced Blizzard's message. After all, if this team was confident in the success of the last patch only to find themselves surprised by the reception, then what happens when they release a patch that's subpar, even for their standards? At least, Blizzard has the courage to admit that its original plans fell short of everyone's expectations. The overall sentiment right now is that players are losing confidence in Diablo 4. But, for now, the lack of rollbacks remains a point of contention. ![]() Blizzard promised that changes were coming, and they might happen over the weekend. Unfortunately, Blizzard underestimated just how much the community would react to introducing several changes at once. The goal was to rein in the popular and overpowered builds that were "blasting through content."Īccording to the game's associate director, Joe Piepiora, the nerfs were "painful" but also necessary, suggesting that such adjustments were also coming. Rather, the point was to balance and improve the game dynamics. To no one surprise's, Blizzard's intent with the now-infamous patch wasn't to provoke fury. ![]()
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